Diegetic & Non-Diegetic Sounds and music
Diegetic- sounds that the characters can hear
Non-diegetic- sounds the characters can't hear
Task 1:
- Heavy breathing
- Fire crackling
- wings flapping
- talking
- hour glass
- chewing flesh
- screaming
- chomping
Dialogue
nearly all dialogue that you hear will be recorded afterwards and synced in, this is called Audio Dialogue Replacement.
Foley
Foley is the reproduction of everyday sounds for use in filmmaking.
Task 2:
- Creaking bench
- Bouncing lamp
- rustling
- Crickets
- Beam
- falling man
- sniff
- alien
Sound effects
Task 3:
Smashing cars
Alien
ground breaking
glass smv ashing
massive robots
Music
Helps to add tension,atmosphere,time,setting
1
1
- upbeat music
- trading punches
2
- Slow motion
- exaggerated noises
- internal dialogue
3
- silence
- folk music
In the fight scene from Sherlock Holmes they've used volume and varied it depending on what reaction the audience should have, for example when sherlock is explaining his 'master plan' whenever Holmes would hit his opponent the volume of the punch connecting would increase exponentially. The effect this has on the audience is making you really feel that punch and being able to really feel every hit that connects. They do this to build up suspense and sympathy for the victim due to the sheer power in the sound of the punches.
No comments:
Post a Comment